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EL 405: "Objects, the Cornerstone of Creation"

Most of the information in chapters 5 and 6 of Darby's text was really just review. Chapters 7-11 proved more helpful, and I'm sure I'll be referencing them a lot as I continue to work with the new software (The Games Factory 2).

I keep finding reasons to get more and more excited about creating games with TGF2; I noticed in today's reading about objects that TGF2 gives designers the option to import CD Audio into their games. Oh, the possibilities. I can't help but imagine creating a Guitar Hero copycat, with scrolling arrows that follow the rhythms of several of my favorite songs. From what I've seen of the TGF2 software, it would probably work (though it would take a lot of fiddling to get the arrows to scroll at the right speeds, following the alternating rhythms).

I've been talking about these new media projects I've been working on with my two best friends, and they've been a constant source of ideas. One of them is obsessed with Dead Rising for the XBox 360 (running around a mall swarming with zombies, using pretty much anything and everything as a weapon), and I think I might try to create a 2-D derivative of that game for my first TGF2 project.

As for the Catholic Social Teaching project, I'm still not sure where I want to go with it. I've been stirring a few ideas around in my head, but I can't really decide how best to approach them in game format. I'm sure a solution will come to me soon enough, though; perhaps after I've had some more experience with the rest of the software we'll be using in class.

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Glad to see these ongoing signs that your noggin is working, Chris.

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