Video Gaming (EL 250)

30 Nov 2005

4. Course Objectives

Your objectives for this course are to

  • explore definitions of important concepts such as game and fun
  • learn about the origins and historical development of video games,
  • expose yourself to a broad range of games,
  • gain experience recognizing and interpreting basic game elements (goal, risk, fiction, emotional engagement, rules, outcome, values, consequences, close playing, etc.),
  • develop an awareness of the complex cultural context within which games exist (children's culture, geek culture, women's issues, political issues, economic issues, aesthetic issues, etc.),
  • and ultimately, to discern the core cultural values represented in a particular game.
To that end, you will:
  • play several games on the syllabus, read three books and additional shorter articles as assigned,
  • complete quizzes and exercises to ensure that you are keeping up with the readings and to evaluate your progress,
  • participate regularly in classroom and web-based discussions, and
  • write a formal research paper (minimum 10 pages).
Neither ability to "win" a game nor programming/design talents are germane to the subject of this course.

At the end of this course, you should be able to

  1. Demonstrate competence in the critical reading of complex cultural texts (including games, cultural responses to games, and the academic study of games)

  2. Engage intellectually and respectfully with your peers (in person and online)
  3. Write a college-level paper that appropriately uses primary and secondary sources to defend a non-obvious claim (without minimizing or neglecting opposing or alternative views)

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