Video Gaming (EL 250)

12 Jan 2006

Topics TBA.

What issues are coming up as we continue to work through Juul's book?

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The issue I found within Juul's book is the issue of rules in games. In chapter 3 Juul examines the many rules of gaming from a variety of different perspectives. He describes the rules of the game designers, the rules of the game, and the rules of the player. I never realized how in depth games can be.

Why do we need rules in games? I asked myself this question before I began reading and chapter three answered that for me. It would not be fun if there was mass chaos in games. Games need structure in oder to have both negative and positive outcomes; video, board, sport or any other type of game. The only thing that I did not like about what Juul's argued was that "rules limit player action" (58). I understand what he is trying to say but when you say it aloud it doesn't sound right. When you put it with video games it almost sounds like a oxymoron. Video games and rules hmm....another thing I have learned a tremenous amount about.

Posted by: Kayla Lukacs at January 13, 2006 12:49 AM
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