19 Sep 2006
Ex 2 Revision
Revise your game so that it responds to the reasonable things your beta-testers tried to do.
For example, if Lady Thistlecrest is supposed to be offended when the player tries to kiss her, but your beta-tester instead tried to throw a cup of tea on her, you'll need either to refuse to let the player throw things at Lady Thistlecrest, or you'll need to write a new response that describes what Lady Thistlecrest does when you throw something at her, or you'll have to create a generic "offended" response that applies to numerous player actions.
Beta-testers. haha, oh you make it sound to glorious.
Posted by: Stephan Puff at September 9, 2006 2:15 PMDr. Jerz... Would it be possible for you to help me for a few minutes tomorrow after class? I'm trying to do something complex in my game that I'm struggling with and I was wondering if you know of a good way to implement it.
Posted by: ChrisU at September 19, 2006 12:47 AMYou bet. That's why I've scheduled so many workshops.
I've got a 3:30 appointment, so it would help tremendously if you wrote out your problem beforehand... maybe I could look at it during class.
Posted by: Dennis G. Jerz at September 19, 2006 5:29 AMActually, I worked at it again this morning and I figured out how to do most of what I wanted to do... Now I only have one really minor problem that has to do with a rules check that requires the player to have two certain items in his/her inventory before a particular action can be performed. It allows the player to do the action with or without the required inventory items, even though I specified a rule check. My game still compiles just fine, and when I compare my situation and code to a similar set in the Documentation, it seems like it should be working, but it won't.
Posted by: ChrisU at September 19, 2006 1:10 PMOk, it may be a situation where you check the condition, but don't block the action if the condition is met. I'll take a look at it.
Posted by: Dennis G. Jerz at September 19, 2006 1:35 PM