December 2008 Archives

OMG, It's Magic!

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Presenting...The Sword and the Stone, an Interactive Fiction game created by me for EL236 Writing for the Internet. So here's the deal. You play as Arthur in this action-packed adventure. Okay, so it's not very action-packed. It's more about puzzels. Three puzzels to be exact. One involves a cooky old king, who spends his days trying to find a seemingly imaginary beast. The other involves one of Merlyn's activities with magic. For those of you who read The Once and Future King, by T.H.White, I took a lot from that book, because it's the main reason that I LOVE Arthurian Legends. Anyway, if you get the chance, you should check out my game, because it is AWESOME. Lol.


As for things that I've changed since Beta Testing...I changed a lot of stuff that Dr. Jerz suggested in his walk through my game, but the big difference is my ending. I've completely changed it. Ironically, in my Beta Report, I said that I would only change the ending if I had time, but later I decided that the ending HAD to be changed, because it would make the game better as a whole. Other small changes include understanding other words as the objects in my game, and I added a few items to the castle scene. Other than that, I just made sure that players would be able to navigate a little easier in my game. Hope you guys enjoy it in class tomorrow!!!

Technology is the future--Portfolio 4

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So it's time for our final portfolio, and I have to say that I'm very pleased with this class. I admit that before I started classes at Seton Hill, I had no idea that I had signed up for more than simply a degree in journalism, but I was intrigued nonetheless. The idea of incorporating today's technology into journalism is an important one. Even before college, I knew I wanted to try to at least minor in Graphic Design, because the two go hand-in-hand. Writing for the Internet is a great example of how important it is for future journalists to utilize the internet.

I've learned so much in this class. From html to usability tests, everything has been useful. Sure, I complained at times just as much as anyone else, but in the back of my mind I knew that everything would be worth it.

Here's a summary of what I feel I gained from taking this class.

  • HTML: This was a very useful asset for me to learn, because it will probably be helpful for me when I eventually take some web design courses to fufill my minor. It was fun too, to see how each little piece of code creates a webpage. It makes me appreciate surfing the web a bit more now, because I know just how hard people work to create good
  • Usability Tests: I learned a ton from this section. For one, I learned a little bit about what I should look for on a website. I even learned a little bit about myself. I'm one of those people who gives up easily if I don't find the information that I'm looking for right away. This section also taught me that Usability tests will help site creators to satisfy as many users as possible.
  • Interactive Fiction: Although I don't plan to be the next Emily Short, this section was thoroughly entertaining and informational. It furthers the importance of usability testing, because in order to create an effective IF game, you need to predict what players will try to do, because some actions could easily confuse users into giving up. I think one of the main reasons I enjoyed IF games for the same reason that I liked HTML: It's great to see your hard work pay off. But, I liked IF a little more because I love videogames, and it seemed easier to pick out your errors in coding than in HTML


For this portfolio, my only blog entries involve tracking my progress on my Interactive Fiction Term Project. I chose to create an IF game based loosely on T.H.White's The Once and Future King.

My progress blog entries:

  • King Arthur Lives Again--My IF game progress simply gives an overview of what I had done in the beginning of the class, and what I hoped to accomplish by the time I finished the project.
  • If at first you don't succeed... was the report after my Alpha release. It gives some insight to the bugs I stil needed to weed out. At that point in my project, I had already created most of the rooms, but didn't have a lot of information in them.
  • Almost done!! turned out to be no where near almost done. Lol. I still needed to add a few more parts to the game and work out some kinks. It turned out later that I was not as close to being done as I first thought, but at least I was optomistic.
  • IF game update was my last update. I made it right before our Beta Release class. It gave some examples of what my friend, who I used for my usability test for my Beta version, found difficult in my game. It's rather short, but it gets the point across.

Aside from our progress entries, we were also encouraged to help our peers through usability testing and responses to questions left on our blog entries. I would also just like to take this time to say thanks to everyone who helped me. I really appreciate it.

My helpfulness:

  • Aero's Project
      • Term Project Progress Report - I gave Aero the suggestion to include some other people's stories of being scammed on the internet.
      • Q4: Beta Reports - I accidentally left the same comment twice on his blog. I just thought I would give Aero a few extra suggestions since he finished his Beta Site.
  • Alex's Project
      • I was Alex's usability tester during our Alpha releases
      • Click to Give Update - I gave Alex a few last minute suggestions after she released her Beta Report.
  • Aja's Project
      • Short Troubleshooting - In this blog entry, Aja asked for our opinion on her addition of new backgrounds for her hypertext novel. I simply gave her my thoughts about her backgrounds. 

IF game update


On Monday, one of my friends from high school was home from break, so I asked him to play my IF game. Now, granted, he had absolutely no experience with IF games, but he still gave it a go, and once I told him which commands worked and which didn't, he did surprisingly well.

I'm happy to say that I didn't have to change a lot of the game to satisfy the problems he encountered. For example, I still need to change my introduction, but as for the rest of the game, there were little things, like preventing the user from turning into a bird multiple times. There were a few other sections of the game in which I still could polish more.

On the whole, I am pleased with my accomplishments this far. There are a few issues that still need to be sorted out, but I fixed most of the things that stopped him from finishing the game without my help.

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This page is an archive of entries from December 2008 listed from newest to oldest.

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