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December 6, 2006

EL405 Finally: Hammer Zombies!

Hooray for Hammer! When I saw in last week's class that Mike and Stephan got to make zombies in their game, I was a little jealous... If there's going to be any killing of any kind in a video game, it may as well be humans v. zombies--that's the kind of fight I could really get in to.

Yesterday Amanda and I worked together again, with Evan added into our collaborative efforts. It was nice to have another new perspective in the group. As Amanda said, our file from the first class with Hammer mysteriously vanished, perhaps never to be seen again. So it was a little rough having to start over from scratch, but I think that Amanda and i remembered enough and Evan was helpful enough that it only took us half the time that it took us last time... (I may not have been of much help, though, since I was feeling flu-ish. I freely admit that.)

Regardless, once our prototype room was created, we were ready to experiment with the other features that we'd seen in action in our classmates' versions of the exercises. I saw zombies and I wanted zombies.

And that's what we got! (...with a little help from Dr. Jerz since the tutorial wasn't working right.)

Pictured here is a zombie with an alien on its head. I think that this is even better than just a plain old zombie because you can't see its face. Therefore, it's easy to forget that it was ever human at one time, and that makes it easier to blow them up or shoot them or something gruesome like that. (I don't like games that have humans v. humans doing that kind of thing... I'm a bit more docile.)

Note in the background of this picture that there is a group of zombies doing... something. (Mostly it looks like they're moshing, but I could be wrong.) Dr. Jerz recognized their conglomeration near the stage-like object we created as something like Josie and the Pussycats. Do you see any similarities? (Photo credit: WIkipedia.)


Anyway, the interface, as many of my peers say, is MUCH easier to use than any other that we've seen this semester (with the exception of Flash). If the JPEG quality of this image were better, I would zoom in to show what I like in particular... but just a picture of the whole interface will have to do.


It is nice to be able to see all the views of the objects at once and to be able to manipulate things more than we could in Blender. Working in 3D still bothers me--it always has, though. I remember when Nintendo 64 came out and I couldn't even play the game because I didn't understand that the player could move anywhere (backwards, forwards, north, south, east, west, left, right, up, down, etc. instead of just left, right, up, and down like I was used to in, my personal favorite, Sonic the Hedgehog).

I have difficulty in getting my bearings straight. I don't feel like I'm looking at an object, but just a bunch of graphs. Maybe it would help me if the interface allowed for an option that would "glue" the graphs together so that it was like a paper cube and that you could click to turn the cube so that you could see the varied angles, etc. I remember working with a plexiglass cube in calculus in high school just to understand the Z-plane, in coordination with the X- and Y-planes. That really helped me understand the coordinates and how the point was positioned in space.

But the success of the class was getting the zombies in our room! Even though we didn't make our player move (and so it was more like "wait till the zombie sniffs you out and beats/gnaws you to death" instead of "let's kill some zombies"), it was still a lot of fun and I think that Evan, Amanda, and I worked well together.

Posted by KarissaKilgore at December 6, 2006 6:31 PM


You bet it was fun. I think I got the biggest kick out of when the zombie killed our guy and the screen turned red. Our guy took a lot to go down. I like that in a pacifist. :-)

Posted by: Amanda at December 6, 2006 10:52 PM

I'll be waiting for the mod in which I can actually shoot Josie and the Pussycats. Until then, I guess we'll just have to dream about it.

Posted by: Mike Rubino at December 6, 2006 11:30 PM

I liked the zombies as well. I also liked the shotgun I got to shoot them with. I also added pigeons and seagulls for the sole purpose of shooting them. I was a little upset though that the zombies didn't try to eat the birds..perhaps I expected too much? Either way, it is really cool to create a room and walk around in it..

Posted by: Lori at December 7, 2006 12:44 AM

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