Recently in Writing for the Internet Category

Project 3 Progress

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I guess I’m making average progress on my final project, or at least as much progress as one could make in a few days time. I’ve been collecting information. My main page is finished. My links page is finished and I used linking and blurbing like in “Blurbs: Writing Previews of Web Pages”. All the other pages I want to include are set up but are without content.

I used the “Titles for Web Pages” text when thinking of an appropriate title for project three and “Navigation: an often neglected component of web authorship” when making sure the website could be easily navigated.

I will keep the content short, like it was advised in Nielsen’s ''How Users Read on the Web'' and in chapter fourteen of Price and Price's Hot Text: "Guests skim your headlines, glance at the lead phrase or sentence, and, if you are lucky, skim the first paragraph or two."

And after I’ve completed the project I will send it to a few people for usability testing like in “Usability Testing: What is it?” My last usability testing was a very useful experience and I'm sure the one for the final project will be as well.

Project 3 Proposal

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My final project will be a website about diabetes educators and why they are so important.

EL 236: Portfolio 2

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Portfolio 2

Ex 6: Usability Report [Coverage, Timeliness]

Project 1: Final

Wikipedia Workshop [Coverage, Interaction, Timeliness]

Galatea [Coverage, Interaction, Timeliness]

Photopia [Coverage, Interaction, Timeliness]

Ex 7: Interactive Fiction Response [Coverage, Interaction, Richly Linked Blog Entry, Timeliness]

Ex 7: Interactive Fiction Response


I noticed that I seem to follow the same procedure for every Interactive Fiction game that I play. I begin by attempting to kill everything, eat everything, and set everything on fire. Once that’s out of my system, I actually try to play it properly.

When it comes to Emily Short's Galatea, Erin Waite said it best: “Galatea was more about having a conversation than actually getting anywhere.” Galatea was a never-ending question and answer session. I ended up keeping a list and it still didn't get me anywhere. And Adam Cadre's Photopia was just… long.

I played Ninja by Paul Allen Panks and couldn’t get the program to understand most of my commands. I also played Blink, an antiwar game. It had a narrative similar to Photopia. There was also, Conan Kill Everything by Ian Haberkorn. The title is self-explanatory. My favorite was Harlequin Girl by Sean M. Elliott, a horror-genre game where you had to rely on your senses.

The games have a lot in common: they all follow the same conventions, there’s a lot of exploring and examining, but most of all, none of them can make me care about the characters. Though I have felt like killing the main character, I’ve never actually felt like the main character.


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I explored the red planet and managed to take the only thing I could: a seed pod. Then since I was about to run out of oxygen, I backtracked to the spaceship and got out in time. Naturally, the parachutes failed to open. After plummeting into the ocean, I wound up in a "home office" where I eventually let some foreign exchange kid drown in a pool. Fabulous.

I was then back inside the spaceship that plummeted into the ocean. I explored an underwater castle, cunningly navigated my way out, explored a beach, found a chest full of dirt, and wound up in a garage. And after all that, the garage is my downfall. I got stuck in the garage and couldn’t figure a way out.


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Nearly every word Galatea said was a keyword that you had to ask about. Eventually I started keeping a list. I couldn’t remember all the keywords that I wanted to ask about so I ended up with a messy bit of paper filled with words like “madness” and “chisel” and “anarchy.”

I spent over an hour with Galatea, asked about every little thing she mentioned, and still didn’t finish or win or whatever I was suppose to achieve.

Wiki Workshop

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I edited Wikipedia's sections on:

Ex 6: Usability Report

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After reviewing my own website, I think I need to incorporate what I learned about bullets in my Pancakes around the World section. Cherie Menser recommended that I bold the name of the countries so that they stand out and make skimming easier. Another piece of advice was to change the misleading link about recipes. "I expected to find cooking recipes on the other end. Adding an adjective or changing the words a little might match the history you give," she recommended.

Also, I think the paragraphs on all the pages need to be indented.

John Fish recommended that I include "more pictures or more varied formatting" but pictures make websites take longer to load and as far as formatting goes, I'm trying keep a "consistent design scheme for each page".

My main image links to my Sarah's Notebook website. Oops.. Jeremy Barrick also told me other links that need to be fixed.

Portfolio 1

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Portfolio 1

Myspace: Lehre, ''MySpace: The Movie''; Stafford, ''Why parents must mind MySpace''; Haddock, ''Online Danger Zone''; Boyd, ''Friendster lost steam. Is MySpace just a fad?' [Coverage, Depth, Interaction]

Ex 2: Personal Biography of Writing Technology [Coverage, Depth, Discussion, Interaction, Timeliness]

Golub, ''Passion for Paper'' [Coverage, Depth, Discussion, Interaction]

Haddock, ''Online Danger Zone'' [Coverage]

Young, ''The 24-Hour Professor'' [Coverage, Interaction]

Bush, ''As We May Think'' [Coverage, Interaction]

Project 1 Proposal [Coverage]

Linking and Blurbing

Group Website

Combination: Price and Price, Hot Text, Chapters 9 and 10; Jerz, ''Navigation: an often neglected component of web authorship'' [Coverage, Depth, Discussion, Interaction]

Price and Price, Hot Text, Chapters 11, 12, and 13 [Coverage, Interaction]

Price and Price, Hot Text, Chapters 14, 15, and 16 [Coverage]

Ex 5: Richly Linked Blog Entry [Coverage, Richly Linked Blog Entry, Timeliness]


• Cherie Menser, “Scare Tactics”

• Erin Waite, "Castro: A big help"

• Michael Poiarkoff, "websites shouldn't give you seizures"

• Kathleen Walker, "To:"

Chapter eleven talks about the importance of knowing your audience and how it’s especially important in genre writing because, like Tiffany Gilbert said, the audience created the genre. It defines a genre and gives the advantages of writing within a genre. Erin Waite recommends that you have a helpful website and use the appropriate terminology when talking to your audience.

“But to make all this assembling, searching, reusing, customizing, and personalizing go smoothly, you, as the writer, must work within the confines of a genre.” Genre writing sounds very… organized. I can get on board with that.

“Each genre comes with a few standard personas, a cast list of potential roles for you to play,” says Price and Price's Hot Text. “Generally, we consider creating a writing persona as a little dishonest, almost like putting on a mask,” says It also sounds false. Organized, yet deceitful.

Rachel Prichard mentions her confusion with being told to be professional as well as “gonzo.” She also says that “twisting” a genre convention doesn’t make much sense. By “twisting” genre, I think they mean that it’s okay to throw in something unexpected sometimes. They say to follow the conventions, but to not be afraid of being unconventional?

“Yes, you must invent some kind of persona on your own side, to figure out how to talk to the individuals in your audience, whom you may have caricatured in a set of fictional personas,” This is a lot like what is required of students and professors in proper e-mail etiquette. Moving effortlessly between roles of formality and informality in e-mail etiquette is similar to the difference between how you talk to your audience and how you would talk to your family or friends.

Picking up different personas, playing different parts, morphing into what it required of you: sounds a lot like life. The only thing that really kills my interest (and buries it and gives it a really nice funeral) is all the emphasis on conventional structure. “If you were creating a diagram of a generic procedure, you might draw a nested hierarchy, indicating which elements were optional, and which were required and in what order…” Wow. Thanks Hot Text, I’ve just hurled myself out the window. You really know how to kill anyone’s desire to write anything ever, you evil SOB.

The only thing worse than reading about the mechanics of writing, is writing about the mechanics of writing. Lists are one thing, but diagrams and procedures are just suffocating. Lori Rupert breaks it down much clearer: "Wouldn't a genre then be simply writing for your audience? Which Price has taught us how to do for several chapters now."

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