9:05
My first impression of 9:05 is that the game may recognize more commands than Adventureland. This may be incorrect as the game goes on but that is my first impression. This game also recognizes short cuts like "I" for inventory. This also shows me this game is more advanced and possibly less frustrating than Adventureland. Throughout the videos of Peter playing both games, I have really noticed how beneficial it is to have someone there to talk to about the game and express ideas to.
It is somewhat commical some of the things you are able to type into the game while knowing the game will most likely not recongnize the command. As these texts games progress they seem to become more and more fun. The frustrating part is the begining of the game where you are trying to figure out what commands the game will and will not recognize. However there are still some instances that I found frustrating just watching the video. When Peter was driving the car and the games asked him if he would like to take the ramp. He replied yes and then the game said the ramp was out of service. He then typed in drive and the game asked him what do you want to drive? Simple things like this would become frustrating throughout the game. Peter is obviously driving the car since the game asked him if he would like to drive on the ramp.
Dr. Jerz mentions how Peter made assumptions throughout the game. It seems in text games such as this one it is very important to not make assumptions and just play the game as Dr. Jerz mentioned he did. By not making assumptions we are leaving an endless amount of possiblities for the game and this in turn would make it more fun while playing.
http://jerz.setonhill.edu/EL250/2010/01/905_gameplay_video/
I also felt that these IF games might be more fun (at least a little less frustrating) to play with another person. It is interesting that although 9:05 offered more possibilities of commands than Adventureland, Peter wanted to continue to play Adventureland over 9:05. Maybe because it was taking longer to figure out the game; whereas 9:05 ended within 30 minutes. However once Peter finished Adventureland, I wonder if he would want to play it again. 9:05 might offer more replayability.
Yes, but by making assumptions you are relating the game to life. It seems that by doing the obvious, it never works out the way we want it to. There should not be a set protocol of what to do in these games.
I thought it was interesting to hear/see Peter's assumptions and observations, because he was looking for approval from Dr. Jerz. When we play these games alone, we're not likely to speak aloud what we're thinking. Sometimes saying aloud what you're thinking brings about new insight. This was especially true for Peter.