Continuous Paper

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It amazes me that people were able to produce thse games (spacewar, sketchpad, NLS, and Grail) were all developed between 1962 and 1968.

Like susan pointed out today we as gamers are always looking for the best graphics and the best new system.

http://blogs.setonhill.edu/SusanCarmichael/2010/01/gaming_on_paper.html

 We are usually very disapointed in a game that may have less than great graphics or a not so great story line. We forget that as the article talks about games used to be on paper and deal with enter punchcards. We forget that we are lucky to have the games and the graphics that we do today. As a society we do not appreciate the amazing things we have today and we take for granted what we are given to play with and enjoy.

"Clearly, significant computer creativity did happen by means of paper interfaces." This was the earliest form of noted creativity within video games and was groundbreaking. This set the stage for bigger and better things.

http://nickm.com/writing/essays/continuous_paper_isea.html#e3

 http://jerz.setonhill.edu/EL250/2010/01/montfort_continuous_paper/#comments

 

2 Comments

Yes, you've done a good job noting the important role this article plays in reminding us that the reason those old games had the limitations they had was that the designers were working with equipment that we would consider primitive. They had to be incredibly creative and efficient to create an engaging experience using the tools they had.

Jessie Krehlik said:

We're definitely a spoiled generation. Although it's still fun to go back to play the original Super NES games with the Wii, let's face it, those games are never going to make a comeback because we're too anxious to see the new greatest game ever that comes out every month.

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