storytelling in computer games
Before reading this I had no idea who Scottt Adams was. The introductinon by Dr. Jerz alone makes me extremley impressed with Mr. Adams and the influence he has had on the computer game industry. While text based games, that do not tell you how to fix the response so it works, can be frustrating sometimes it appears as thought this game was simple enough to respond to easy commands. Also as Dr. Jerz mentioned you could type in "Bleep you" and the computer would simply tell you that the command was inncorrect. Something such as that would make the game commical in a way where you may not get frustrated. I know if I was frustrated with a game and typed "Bleep you" and just got an incorrect command response I would most likely laugh about it to calm down my frustration.
I also agree with what Jeremy said in his blog about how playing this game with the audience was probably much easier than playing it alone. I feel like games such as this one would be much more fun playing it with others so you could yell commands at each other and conitue to help each other as the game progresses. http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_jerz_and_adams_primitiv.html
http://jerz.setonhill.edu/if/adams/index.html
http://jerz.setonhill.edu/EL250/2010/01/jerz_and_adams_storytelling_in/
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