When game deigners create video games they want them to be realistic and engaging. The more realistic a game the better a gamer can conect with the game. As we have talked about before the more gamers can connect with a video game the better the game is and the better success the game will have. As shellie says in her blog, http://blogs.setonhill.edu/MichellePolly/2010/01/good_idea_or_bad.html, When children play games they take that with them and bring that into real life. This is why video games have ratings on them. The ratings are telling parents what age limit these games are appropriate for. I think as we are progressing as a socitety there are much more games that can be used as learning tools for our chilrend.
http://jerz.setonhill.edu/EL250/2010/01/squire_jenkins/#comments
I think story plays a bigger part in connecting with gamers than realism does.
I agree, Matt. I get more absorbed in a compelling storyline than I do in the realism of a game. It really surprised me when Koster said that the story was just an extra part of the gaming experience, because for me, it's one of the most important parts. As much as I love a realistic video game, I'd rather play one with an interesting storyline, because I don't care how realistic the game is, if it's not fun, what's the point?