Williams and Smith
The four characteristics that are central to the gaming experience is the reason we buy video games. As a gamer I want a game to be able to transport me to a compelling virtual environment. I spend every day in the "real world" environment and video games can cause for an escape to the real world. Without games being intensely engaging we will not continue to play them. I can become bored very easily and created a game that keeps my attention is essential. Identification between myself and my characters really helps me connect to the game and makes me feel a part of it instead of just playing it. Interactivity is also inportant. If i am playing a game and I make a move I need the computer/game to interact with me and respond to my move.
These four elemnts of a game run together. With one of the 4 items you are mostly likely to get the second and then the third and lastly the fourth.
Much like a sport's game. I thought of this analogy as I read your blog. There needs to be elements in almost anything in order for it to work. If one thing is missing, then it is a possible failure.
I believe that Koster mentioned something similar in his book.
I'm the same way with games, Keith. I need to be able to identify and empathize with the characters I'm either interacting with or playing as. Susan, I agree that Koster definitely mentioned this in his book, but didn't he also say that the story in a video game is just an addition to the game? Do you think he's saying that we can still find just as much enjoyment in a game without a complelling storyline? I suppose this might be true for most FPS games but what about adventure games?