I would like to know my motive before playing a game. Isn't that the point? Not in this game. Instead I was described a situation, that is it. The scene was of two friends; my character and his friend Rob who was driving my car trying to find girls. Supposedly I could not drive my car because I was too intoxicated. So I had to go from there, no clue or hint of what to do. Finally the game gave me three scenarios to choose from and I picked the one about finding those girls.
All of a sudden I was an astronaut on some planet. Don’t know why or what I was doing there. I walked around that whole damn planet only to find a seed pod and return to the ship (which was really hard to find).
Then I am in a house where my daughter, Alley, is drowning. So I try to tell this game to get me out of the house and it does not understand what I am saying. I’m trapped watching my daughter die then some other character named Gabriel or something saves her.
Back to being the astronaut…this was the best part. I’m coming back to earth, land in the ocean, and I am stuck in an underwater castle. I find a shovel. Now I am thinking seed/shovel there’s a connection, finally. This is where the best part is; there’s a staircase leading out to the ocean’s surface. OK, climb staircase right? Nope. Wrong. The staircase is slippery and is not relevant, the game tells me. I am trying to figure out all sorts of ways to get on this staircase and all the verbs I write it doesn’t understand. “Go up” is the phase I needed to use and took me five minutes to figure out.
This is where things get too complicated because then here comes another scene with my character in a hospital bed. Then it returns to the astronaut on an island. I find a chest of dirt. Last scene I was in was the mother/daughter one and the mother telling Alley to come inside.
All I wanted was to plant that seed pod in the dirt but I could not. Also I did not know what to do with the last scene. So and hour and ten minutes into the game and I give up.
The game was intriguing but it took me too long to figure out what to do in each scenario. Even telling the game what to do took forever. I always used the wrong verb or it was unnecessary to use that command. It is an interesting game because I woke up still wanting to know what I should have done and how it was going to end. Maybe I’ll give it a try again…when I have three hours to waste.
As I've said elsewhere, it's the programmer's job to make sure that the most logical commands the player might use are recognized by the interpreter (WinFrotz).
It's not WinFrotz' fault; it's usually the fault of the one who created the game, because he (or she) didn't list all of the commands he (or she) should have while programming the game's responses.
Posted by: ChrisU at October 6, 2004 12:29 PMThis is the thing with IF. You can either love it or hate it. I've yet to meet someone who fell somewhere in between. Nice try Larissa.
Posted by: Neha at October 8, 2004 03:43 PMI found the same thing to be frustrating. Also, it would tell me that the noun I selected is not available or important at the moment. I got so irritated with that! I disagree with Neha saying you love it or you hate it. I liked the other interactive fiction we did. I just particularly didn't like Photopia. Do you know any where I could find more interactive fiction to try out?
Posted by: Kristen at October 15, 2004 12:59 AMDo I ever! Check out the description of an upcoming IF exercises, in which I ask you to choose a few games, play each for 15 minutes, and then pick one of those games to play for another hour (or more).
Some of the games out there require different interpreters (the programs that play the games), but they are all free and easily found online.
Here are a couple sites with games categorized by genre or otherwise pre-selected for content...
http://www.wurb.com/if/genre
http://emshort.home.mindspring.com/literacy.htm
(see also the six or eight links at the bottom of the above page)
I hope from this exercise *I'll* learn more about what games are more suitable to beginners, since it seems Photopia's postmodern form was more of a negative than a postiive.
Posted by: Dennis G. Jerz at October 15, 2004 01:38 AMThank you! I will definitly try those out when I have free time on my hands. (Which I have so precious little of anymore.) I will let you know how they go!
Posted by: Kristen at October 15, 2004 01:49 AMI sure don't know of any. Although I must admit that as frustrated as I was with the game I want to finish it, eventually. I did try one other time but it took too long. Now I don't want to take the long, cold trip to Maura. One day though.
Posted by: Larissa at October 15, 2004 01:51 AM