November 7, 2006

IF and I: It's Really Quite Magical

Seton Hill

Upon your first encounter with this room, you were introduced to a word fairy (or an English teacher), who waved their magical wand over your head (shared their knowledge of the online world with you), and POOF you were IFed. Now that you have been Interactive Fiction-ed, which is really more of a process you go about against your will, much like any magic spell or curse, you will be forced to think in simple, commanding phrases. So then, it is much like punishment until you unlock the puzzle, then joy and excitement may emerge.


Interactive Fiction is a puzzle in and of itself. The simplicity with which it must be written and the concentration that must be applied in most all cases of playing an IF game; until one is actually used to this kind of thinking and writing, IF may present a challenge. My first encounter was a little rough. I began to understand more after just looking at other people's code and seeing the context. Seeing it helped me understand what I had to do, and soothed my need to know why.

I am becoming extremely interested in Communications. Unfortunately for my classmates, this means I compare pretty much everything to the subject matter. With IF, I did it. Twice. One direct reference, one indirect reference. Oops.
Three, if you count the mention of the software in my Communication Revelation.This entry also relates IF to an exercise I did when I was younger. Also, in New Media Projects, I remember several members of the class comparing it to Choose your Own Adventure books. In Writing for the Internet, Rachel used the Choose your Own Adventure comparison as well.

My next experience with the software occured again in my EL405 class, New Media Projects. For my first project, designing a game that features Catholic Social Teaching, I chose IF as my medium. I was feeling the best about this software as compared to The Games Factory 2, which is pretty much the only reason I chose it as my medium. Then, I looked at my next week on the syllabus and found out Dr. Jerz was introducing it in Writing for the Internet.
Since I was using this software for my project, I was a little bit more familiar this time and managed to get somewhere when I played the first IF exercises Dr. Jerz had linked to.

I can see my IF knowledge CST project is moving along. This is where I make the reference about my comfort level once I got to look at someone else's coding.

The latest: Playing games for homework. Four different games. Check out how I did.

Posted by Lori Rupert at November 7, 2006 2:08 PM
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