November 7, 2006

An IF project...for the third time

Not that I'm complaining, because by now the repetitiveness should have helped me to understand the software (and it did), but coming up with a game transcript is going to be easy. Well, putting the transcript into coding is going to be easy, but the game...I"m not so sure. I"m not quite sure what I want to do. I have been thinking about it... For the first game, I just messed around and it was called "elevators", a lame name I never quite got around to changing. It was about a guy who goes up this elevator to different floors of a hall. He is looking for something...but you don't find out what it is until the end. It was okay. Hey, it was my first try. The second one was a choice; for my project for New Media Projects, I decided to use Interactive Fiction as my means of developing a game with Catholic Social Teaching as the basis.
For the third, I was thinking something scary. Or at least weird and twisted. I was thinking about using a story idea I had. A friend once asked me a really interesting question: "What happens when there is no more room to bury all of the dead people?" I want my game to be about that. Not particularly what happens, no zombies, I don't think. Karissa is already on that track. I was thinking more along the lines of this. The world is running out of burial plots. You must die soon in order to actually be buried in the ground. But there are rules. One of which is that you absolutely cannot kill yourself. You lose your privelege to be buried. Other than that, I dont' know. I'm not quite sure about developing that into a game....the idea is growing and progressing though and I would like to think about it a little bit more.

Posted by Lori Rupert at November 7, 2006 5:19 PM
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