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September 30, 2008

EL 405 - Inform 7 tutorial

Well with the horribleness of technology I finally got my inform 7 tutorial on youtube for the class to see. I found Inform 7 actually less frustrating this time around. I think it was the better step by step and show style of teaching this time. I could probably do some basics if I had to sit down in front of it right now and crank something out. That is definitley not happening though.


Here is also my script for my tutorial (the one I was working on in class was much better) :

"SHU and You" by Rachel Prichard

Sullivan lawn is a room.

"You wake up in the middle of the lawn. You really must find out what happened last night. To the west is Havey Hall. To the east is Canevin. To the south is Reeves library. To the North is Sullivan Hall."

The gazebo is in Sullivan Lawn. In the gazebo are Billy, Buddy, and Mac.

East of Sullivan is a room called Canevin.

The description of Canevin is "You enter Canevin Hallway. There are offices with different names on each side of you. Students are rusing both ways down the hallway."

A lot of students are people in Canevin. The description is "They must be going to class. Or leaving it just as quickly. Just then, a girl runs into you."

Posted by RachelPrichard at 6:16 PM | Comments (1)

September 22, 2008

EL 405 - Compare of two inform 7 games

I decided to play two inform 7 games that were both set on college campus'. One was called Busted and the other was Christminster. The thing I am looking to do with my inform 7 game is tomake it more realistic and relatable. That is what liked about Busted.
Busted is set on an unidentified college campus. Apparently, you are a student who liked to "experiment" with substances a bit. Your best friend dealer has just been busted and you need to get rid of all your paraphernalia before you get caught by the cops. The language in it is short and simple. No goofy names for things..the dining hall is the dining hall..etc. And every one can relate to not wanting to get caught by the cops, so i was more into the game because of that aspect. It is funny too, some of the respionses to the simple things liek messing up how you type something is funny.
After playing that for a while, I went to play Christminster. Christminster is a sort of who dunnit style game set at the campus of a weird "bibliol" college. I still dont know what that word means. Apparently you are visiting your older brother who goes to school there adn end up having to find him when he turns up missing. I found thelanguage used hard to understand. Ithink it is maybe set in England but had a hard time telling if it was supposed to be futuristic of not. Also, at some point you end up having to solve puzzles and riddles, but I did not get that far. I was alsmost distracted by the fantasy like language. I definitley did not like the mode of communication of this game. I would probably try to shape my game in the syle of Busted.

Posted by RachelPrichard at 12:57 PM | Comments (1)

September 11, 2008

EL 405 - The Blender Experience

Wow...about 3 minutes ago I reached a new level of embarrassment. Now since I have posted my screencast on youtube, I can see why people get made fun of for being on the site.
When I was in class working with blender on my own, I was more frustrated than embarrassed. I found it hard to manipulate shapes and make them like the things I was seeing in the tutorials. In the end, it seemed that the simple was the way to go for me. So duplicating, rotating, and the different views were the way I decided to go.
I think what helped me with blender was watching the "quick and dirty" 10 minute tutorial of the basics. From that I was able to pick out what my strong points were and, more importantly, what I could remember to do myself.
I think once I got into figuring out my actual tutorial I was more comfortable with some of the specific aspects of blender. It just took some time.

Posted by RachelPrichard at 2:32 PM | Comments (4)