September 2008 Archives

The Curse of Hell's Cheesecake


So, there first game in interactive fiction that I downloaded was called, "The Great Escape." This game is ancient....from 1984. Well, what I mean is, all you can do is move north, south, east, and west. Occasionally the game will ask you a yes or no question. Other than that. Blah. I did not like it. Every time I moved a new direction, this villain came closer to me. There were 100 rooms to maneuver around, and by the time I went north four times, there was a ghost in the room and he wouldn't let me out. There were not objects in the room and you could not "examine ghost." I was extremely confused, so I found another one called “The Curse of Hell’s Cheesecake.” Random, yes, but the very first thing you are confronted with is the cheesecake, so I examined it and received this response:
“The cheesecake of Hell was left behind after the famous Diable Disaster of 1997, when the legions of Hell invaded Woking (no one noticed until 2003). Eggs from Satan’s own hens, milk from the Unholdy Herd and biscuit crumbs from the Cerberus Vomit went into the dish. Mrs. Satan originally bake it to celebrate her Satan’s five thousandth wedding anniversary, but had never gotten round to eating it after the Hellhounds escaped. It is now in the capable hands of the Special Secret Service, and when eaten, transports the consumer to some other universe.”Then out of curiosity, I typed, “eat cheesecake,” just to end up with this response:
Your score has just gone up by five points. You bring the cheesecake up to you face and attempt to take a nibble, but the smell of the Damned puts you off. You wouldn’t want to eat it anyway, you’d only end up somewhere less fun that this.”Aside from this ridiculous plot and humor involved, I find the responses to be creative that it actually forms a story for the player. In addition, you get points for trying. Some of the ideas I had were simple and did not contain too much detail. I want to be as creative as this author, offering detailed responses of “no,” instead of just saying. “You can’t do that.” If I have a telephone in my game that I don’t want a player to use, I could use the response, “Shockwaves sizzle in your ear. The unpleasant striking sound forces you to gently put down the phone.” A much better response as, “You can’t use that.”

Blender 3D Fluid

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I learned to make animated Fluids. It's weird if you don't understand, but so you can, click here:

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